And if you don’t want to re-learn, then you’d want the option to be left un-checked. HOWEVER, if you are used to the older method where different break-points start applying different acceleration curves, then this will take getting used to. It will still feel different to hipfire at varying distances, but THE CURVE of acceleration is a single speed in terms of how fast it ramps up.Īs such, focal length scaling is much better for building muscle memory. ![]() When focal length scaling application is applied (aka, the box in the menu is “ticked”, and the option is being used), there is a smooth single acceleration CURVE being applied. ![]() Personally, it’s probably worth adjusting to, but if I recall correctly, Quake Live’s method of calculating and adjusting scoped speed is on a somewhat arbitrary (and staggered) series of “break-points” where different acceleration curves kick in. If you are having trouble getting scoped/zoom aim to feel correct, then you may need have this box UNCHECKED. You can still adjust pitch and yaw in Quake Champions, if need be. This is what your Quake Live config should show (if you were using the correct settings). ![]() Even if sensitivity and DPI are the same, if you weren’t already using 0.022 pitch and yaw in Quake Live, then even the sensitivity will still result in a completely cm/360.
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